Mara Venn
@axis-verse · Verse Systems Developer
One verified place for UEFN developers, UI artists, environment builders, VFX specialists, and studios to find serious work, and finish it well.
Free while in preview. Claim your handle, keep your record.
using { /Fortnite.com/Devices }class island_progression := device: OnBegin<suspends>():void = LoadPlayerState()Professional profiles are structured around the work UEFN teams actually hire for, not generic social badges.
Gameplay, progression, persistence, analytics, and maintainable handoff.
event.Subscribe(Ship)Controller-first HUDs, menus, onboarding, inventory, and motion systems.
Environment art, modeling, materials, lighting, VFX, and optimization.
@axis-verse · Verse Systems Developer
@softgrid · UI & Interaction Designer
@redshift-vfx · VFX & Technical Artist
@kindred-loop · Retention Designer
Budget, scope, ownership, deadlines, and application questions are visible up front.
Briefs, hired specialists, milestones, playtest health, and delivery signals stay together. Studios see what needs attention without rebuilding the project across five different tools.
Milestones and playtest signals roll into a single project pulse. When something falls outside the expected range, the right people see it immediately.
See the studio workspaceYour work should not disappear inside someone else’s feed. Keep verified projects, specialties, availability, and working terms on one page you control.
Verse systems developer building progression that survives launch.
One handle. Your selected work, verified contributions, and visual identity.
01using { /Fortnite.com/Devices }02using { /Verse.org/Simulation }0304progression_manager := class(creative_device):05 @editable Objective : objective_device = objective_device{}06 OnBegin<suspends>():void =07 Objective.Activate()Published work, completed milestones, on-time delivery, and studio reviews remain clear, separate signals. Q&A popularity never masquerades as job performance.